Although you can ignore material settings by creating the actual model of objects, that will increase both the number of objects in the scene and the file size. Many users try to avoid using transparency mapping and model the actual object in the scene. This is used mostly for creating product logos, stickers and numbers. The difference is that this is using alpha channel to get rid of unwanted part of the Bitmap, saving only the part covered by alpha channel. Transparency mapping is another method using Bitmap to create materials.
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